ok guys, I finished my first game (it's my first so don't be too much of a critic) Rob is going to host a download once I can get it to him (.exe doesn't get through email)
sooooo......
now I need some ideas for a side-scrolling metroid-like game that isn't metroid please.
-- Edited by The Republican Party at 06:42, 2007-12-21
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I'm Brittany's whore. what more do you want to know?
I plan on implementing about 8 or more weapons, hopefully at least 6 or 7 hours of gameplay (but I'll try for more), some good and challenging boss fights, a halfway decent story (but I'll try for an all the way decent one), various items other than the weapons, some kind of upgrade system, and graphics that are visible in the normal light spectrum.
give me some more ideas people!
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I'm Brittany's whore. what more do you want to know?
for some reason, laserman doesn't want to shoot up while running to the left or down while he is clinging to a wall, so either he'll just have to settle with not shooting vertically (which would make the game crappy sorta) orĀ I can stop wasting time with this and start making a game that I can actualy make.
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I'm Brittany's whore. what more do you want to know?
this is true. It's better to haveĀ someone that will critisize it (although you're much nicer to my projects in person) than to have someone that will just felate you over it when it does suck. (what?) anyways, here they: I realize the portrait for the textbox is ****ty; i'll fix it up eventually
That has a pretty good graphical style, surprisingly. But yeah, it feels "sterile" or something. I cant put my finger on it, but its missing something, but I'll let you get more into the game before I pass more judgment.
you guys are right about the gray, but keep in mind that i only threw together some tiles just so there's something to look at in the test room. in the end there will be many different areas (like metroid) each with its own set of tiles. I'll also add doodads that are just there to create a more interesting environment.
the tileset you see is for the factory-ish area. I'll add some machinery that has nifty animations and whatnot. maybe giant robots that walk across the background (i managed to make flawless scrolling backgrounds btw, y'know the kind that move a little bit as you move to give a sense of depth)
and like i said, the portraits in the text boxes will be touched up.
but all in all, if rob (who is playing the critic in this developement process) says it looks decent even at this early stage, i think I'm doing pretty good.
-- Edited by The Republican Party at 17:35, 2008-01-11
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I'm Brittany's whore. what more do you want to know?
spriting all the laserman sprites is so ****ing tedious so i will be making the graphics with illustrator. the problem is that game maker is not good at scaling down images (illustrator sprites need to be largish to have any good details) so you'd probably need a fast machine to get a decent framerate. also, i've been working on a super mario engine trying to figure out more to making a platformer and i have discovered a better way of doing it so i will probably end up re-writing laserman altogether.
o, i added a fireball shotgun thing.
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I'm Brittany's whore. what more do you want to know?
well i figured out how to do it properly in illustrator (insert sexual connotation joke here) so now i will make a ****load of laserman graffix that look decent and un-pixely.
the unfortunate part is that instead of the average sprite size being around 16-32 pixels, the sprite size now will be around 30 times that size so i will have to scale down each graphice in game maker. this will inevitably cause slowdowns im sure :(
-- Edited by The Republican Party at 06:10, 2008-03-01
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I'm Brittany's whore. what more do you want to know?